![]() ![]() There is also an image gallery with more pictures located here via imgur. If you would like to learn more about this project as it develops, then free to visit the thread over on Reddit. Users of the emulator version 107.3 (as of this articles write up) are now able to download a Windows binary which will in essence increase the Mode 7 resolutions by up to 4 x the horizontal and vertical scale. Other features that are being considered are zoom in/out capability as well as the possible integration into other emulators. A user on the emulation sub reddit by the name of DerKoun has released an enhancement for the Super Nintendo emulator BSNES. I don’t expect that to be a barrier that it can’t overcome, but one step at a time for now.” – Retro Enhancer (via Reddit) I plan to streamline the process between the trainer and the player, but as far as delivery of new games (when this is ever distributed), it will probably be a situation where the emulator downloads the training models, or maybe the user downloads the latest training models.Īs for sprites, as I said it learns the features automatically by training, but I will have to put in extra effort to enable offscreen enemies, objects, and state changes. It takes several minutes and outputs all of the data that the Retro Enhancer (inside of the emulator) needs to translate and create the widescreen experience. Previously I had to play a game for it to train, but now I have set it up with an image loader so I can simply google the level maps and drop it into the training program. bsnes is an outstanding Super Nintendo emulator, thanks to which you can enjoy some of the great 16-bit classics like never before. The games are trained based on a method I call “Stateful Learning”, where it is able to learn features and relationships probabilistically. “The technique behind how Retro Enhancer achieves it is certainly unique. (mouse-leftclick on a mapping, leftclick on clear, leftclick on assign, push corresponding button on gamepad.) you have to connect the gamepad to the pc before you start bsnes. How it works is still a bit of a mystery, but it seems that games will need to be either patched or “trained” in a manner similar to 3dSenVR in order to get the desired effect. in bsnes v107, make sure to go to settings - input, to correctly configure your gamepad. There is no sound in this video, and if you pay attention, you will notice that enemies are still constrained within the main active 4:3 screen space. There is a proof-of-concept video that shows off an early demo of the emulator which I have conveniently linked for your viewing pleasure. While they are never 100% perfect implementations, they are usually at least worth checking out. We have seen projects like this in the past with consoles such as the SNES, Gameboy, and the Sega Saturn. A developer on Reddit going by the handle of Retroenhancerhas teased their proof-of-concept emulator that converts NES games to a playable ultra-widescreen format. ![]()
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